PEP logo

Case study

Sports wellness · Mobile app

PEP: Sports Wellness App

Designing a mobile app that helps athletes train their minds, from understanding what a sports psychologist does to booking a session with one.

Made for

Nudge Sports

My scope

Interface design, brand identity and information architecture

Platform

Mobile app

Status

Designs complete; development with another studio

PEP onboarding explainer screen
PEP home screen for a new user
PEP booking status: session scheduled
PEP onboarding explainer screen
PEP home screen for a new user
PEP booking status: session scheduled

Onboarding, home and booking status from the final designs

01

The brief and challenge

Make asking for help feel like part of training.

PEP, short for Performance Enhancement Program, connects athletes with sports psychologists and gives them short mental-performance content between sessions. On paper the brief was simple: build something engaging and innovative that connects athletes with sports psychologists. In practice it had to feel “fresh yet familiar”, something athletes would fold into their training.

The problem

Many of the athletes PEP is for don’t know what a sports psychologist does, and some feel uneasy asking for one. The app had to earn their trust before it could ask them to book.

Who it is for

Any athlete, any level

From a 12-year-old school footballer to a 25-year-old national swimmer, before competitions, in slumps or after injuries.

Awareness varies widely

Two of the five personas had never heard of sports psychology. A third knew of it but not where to begin.

Part of the routine

The brief asked for an app that fits daily training, not one more clinical tool to remember.

What shaped the solution

A sensitive subject

Mental health carries stigma in competitive sport, so tone and privacy mattered as much as layout.

Many languages

Athletes choose from English and several Indian languages before they see anything else.

Sessions are paid

Plans run from an introductory call to a 12-session package, with coupons at checkout.

Built by another studio

A separate studio took over development once the design work was done.

02

Discovery and research

Listening to athletes before designing for them.

The team met prospective users at different stages of their sport, wrote up their stories and turned them into five personas. Their spread, from a 12-year-old who had never heard of sports psychology to a national swimmer looking for help, set the range the app had to cover.

Abhishek Singh, 12

Football · School

Goal: play for Real Madrid

Not aware of sports psychology

Ishan Suri, 16

Basketball · District

Goal: the state team India

Not aware of sports psychology

Nidhi Patel, 19

Hockey · College

Goal: district, then national team

Aware, but unsure where to begin

Kavya K, 20

Archery · State

Goal: the Indian archery team

Aware of sports psychology

Sharan Gupta, 25

Swimming · National

Goal: compete at the Olympics

Wants to work with a psychologist

What we learned

What the design does about it

01

Many don’t know what sports psychology can do

Athletes didn’t know how mental training could improve their performance, and often felt lost when dealing with mental barriers.

Design implication

Explain it in performance terms first, and let athletes try short content before they book anything.

02

Stigma holds them back

Seeking help for mental health still felt uncomfortable in competitive settings.

Design implication

Frame everything around performance, keep the tone friendly and keep learning private and self-paced.

03

Trusted support is hard to find

Athletes struggled to find sports psychologists they could trust and reach.

Design implication

Match athletes with a psychologist through a short assessment and an introduction call, instead of leaving them to search.

04

It has to fit their routine

Athletes preferred mobile tools they could use at any time, with resources tailored to their sport and needs.

Design implication

Personalise by language, sport and level from the first minute, and keep content short and downloadable.

03

The user journey

From “what is this?” to a first session.

The final designs take an athlete from first launch to a consultation in ten steps. The research pointed to a different worry at each stage, and the markers show where each finding lands.

Getting started

01

Choose a language

02

Explainer screens

03

Sign up with mobile or email

04

About you and your sport

05

Home: learn with short content

Getting matched, tracked on the dashboard

06

Choose a plan and pay

07

Booked, then the assessment

08

Introduction call with a match

09

Session scheduled

10

Consulted, with next steps

Many don’t know what sports psychology can do: explain it and let them try content first.

Stigma: performance framing and a friendly tone from the very first screens.

Trusted support is hard to find: the PEP team matches and introduces a psychologist.

Fit their routine: language, sport and level set the experience from day one.

04

Key design decisions

Four decisions that shaped PEP.

Three answer research findings and one comes from the brand goal. All four are visible in the final screens.

Decision 01

Explain before you ask

Problem

Many athletes didn’t know what a sports psychologist does, and some felt uneasy about asking for one.

Decision

Explainer screens frame PEP around performance: train your mind to win, learn from expert content, stay motivated. Content is short, previewed in a sheet and downloadable.

Why it fits

Athletes can understand the idea and try it privately, at their own pace, before they are asked to book anything.

PEP onboarding explainer screen
PEP onboarding explainer screen
PEP onboarding explainer screen
PEP home screen with a content sheet open
PEP onboarding explainer screen
PEP onboarding explainer screen
PEP onboarding explainer screen
PEP home screen with a content sheet open

Performance first: “Train your mind to win with a sport psychologist.”

Expert content: videos, audio clips and articles.

Self-paced: “Access them in your own time.”

Two-minute pieces with benefits listed and a download option.

Decision 02

Personal from the first minute

PEP onboarding: choosing a language
PEP onboarding step 3 with an option selected
PEP onboarding step 4 with an option selected
PEP home screen for a new user
PEP onboarding: choosing a language
PEP onboarding step 3 with an option selected
PEP onboarding step 4 with an option selected
PEP home screen for a new user

Problem

Research found a lack of mental-performance resources tailored to different sports and individual needs.

Decision

Ask for a language at first launch, then four quick steps: name, location, sport and level. Home then greets the athlete in their language and recommends content.

Why it fits

The first content feels relevant to a district basketball player or a state archer, not generic wellness advice.

English and several Indian languages.

Sport chosen from icons, not a text list.

Experience and competition level.

A greeting in the chosen language.

Decision 03

Matched, not searched, with the next step always visible

Problem

Athletes struggled to find psychologists they could trust, and many didn’t know where to begin.

Decision

After choosing a plan, athletes answer a 20-statement assessment and get an introduction call with a psychologist the PEP team has matched to them. The dashboard tracks each stage: booked, introduction, scheduled, consulted.

Why it fits

Nobody has to judge a list of strangers, and the next step is always spelled out, down to the sessions left on the plan.

PEP assessment introduction screen
PEP assessment, first statement

Assessment intro

20 statements, Never to Always

PEP assessment introduction screen

Assessment intro

PEP assessment, first statement

20 statements, Never to Always

PEP booking status: booked
PEP booking status: introduction
PEP booking status: session scheduled
PEP booking status: consulted
PEP booking status: booked
PEP booking status: introduction
PEP booking status: session scheduled
PEP booking status: consulted

Booked: the PEP team calls within 24 hours.

The assessment is the next step, on the same card.

Matched: “We’ve found the best Sport Psychologist for you.”

Scheduled: date, time and the psychologist.

Consulted: sessions left and days remaining.

Decision 04

Look like sport, not like a clinic

Problem

Mental-health tools can feel clinical, while athletes spend their days around bold sports brands that signal a winning mindset.

Decision

A bold but minimal identity: an italic PEP wordmark, an ink and lime palette with lavender and blue, plus athletic illustrations. Four onboarding treatments were explored before the final.

Why it fits

The project’s own goal was striking and dynamic, but clean and not distracting. The palette work recorded contrast ratios against WCAG AA.

PEP onboarding visual, iteration 1

Exploration v1

PEP onboarding visual, iteration 2

Exploration v2

PEP onboarding visual, iteration 3

Exploration v3

PEP onboarding visual, iteration 4

Exploration v4

PEP onboarding explainer screen

Final

Four onboarding illustration treatments, ending with the final explainer.

PEP colour palette exploration

Colour exploration: the green concept, with a contrast note.

PEP logo comparison

Logo comparison: PEP beside a competitor’s branding.

05

The final experience

Learn, check in, book and keep going.

A selection from the final designs for after onboarding and booking: the everyday content experience, plus the plans and history that support ongoing sessions.

PEP home screen showing what's up next

Home: up next and last viewed

PEP video content with captions

Video with captions

PEP audio content playing

Audio with playback speed

PEP content followed by a question

A quick check after content

Everyday use: home, video, audio and a quick check after each piece.

PEP plans for a new user

From an intro call to 12 sessions

PEP checkout with a coupon applied

Checkout with coupon codes

PEP session history

Session history by psychologist

PEP home screen while offline

Downloads for offline viewing

Plans, checkout and history for athletes who keep going.

06

Outcomes

Designed, field-tested and handed over.

Delivered

Final mobile designs across 23 flow sections: language and onboarding, home and content, video and audio players, assessment, booking states, plans and checkout, history, profile and settings. A brand identity: wordmark, palette, typography and illustration style, plus a splash animation.

Where it stands

Still in development with another studio. The project deck calls the design field trials a success, especially for ease of use, but notes that there is little data from after testing.

Not in the final designs

Community, live chat and progress tracking were in the requirements but don’t appear in the final designs. Sports-psychologist stories are marked “on hold”.

Results to confirm

My earlier case study quoted 92%, 30% and 76% from field trials. I’ve left those figures out until I can confirm the sample and method.

07

Reflection

Designing for mental health in sport was mostly about tone: earn trust first, then ask.

What I learned

When a product asks for something personal, order matters: explain it, let people try it, then ask them to commit.

A constraint that shaped it

Handing over to another studio meant the designs had to carry every state, from coupon errors to empty histories, without me in the room.

What I’d validate next

How many athletes book after trying content, and how well the assessment-to-match step works once real users arrive.

Yashvardhan Deoda · Product Designer